What decides things in a PvP survival game
Knowing where the other players are. The server is large, encounters are rare, and nearly every one ends with somebody dying. A radar turns a chance clash into a situation where you choose whether to fight or leave.
Does it highlight loot at military bases
It does, weapon and gear crates at military points included. That is where everyone converges, so spending less time there means being in someone's sights less often.
What about bases and raiding
Structures and stashes show up too, and it cuts both ways: you find other people's bases, and you become a target yourself once you have been spotted. Building away from the popular routes still beats any software.
The project is small, so who watches the players
The developers and server admins, often by hand. In small communities a report reaches an actual person rather than an automated queue, so blatant play surfaces faster.
What is in the build
An adjustable aim, ESP covering players and bots, item and vehicle highlighting, distance readouts. Controls sit on hotkeys so parts of it can stay switched off.
Pricing and terms
Twenty-four hours costs 200 roubles and thirty days 2000. The week-long key in the middle gets picked around a server wipe, when everyone restarts and collection speed decides things.
Should you switch everything on at once
No. Everything switched on at maximum settings is what stands out most from outside. Start with radar and highlighting, and add aim only if you genuinely find yourself short.