What the Chams Shows in Arena
The chams paints enemy models in a solid material and pulls them on top of the map geometry. In an arena with the blind angles of Chop Shop and the floors of Skybridge, it removes the main unknown, where the shot is coming from. You can read the silhouette in smoke and in a dark corridor alike, so you enter a fight with the picture already set instead of guessing which wall the enemy sits behind.
This is a narrow visual cheat: no aim, no radar, no loot ESP. That format is easier to keep within reason and fits the fast Arena matches better, where what matters isn't a pile of functions but a clean read of positions in the moment.
SMG


